标签: 游戏开发

Unity 5.3 导出项目到 Android Studio 2.1 的方法

我尝试用Unity直接导出APK的话会出现下面这样的错误: CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Users\SkyD\AppData\Local\Android\sdk\build-tools\24.0.0\aapt.exe package –auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S “res” -I “C:/Users/SkyD/AppData/Local/Android/sdk\platforms\android-23\android.jar” -F bin/resources.ap_ stderr[ ] stdout[ ] UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit wai...

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Android游戏开发中使用Libgdx引擎遇到的问题及解决办法汇总

绘制TileMapRenderer后再绘制的图形变白色方块的问题 问题在于TileMapRenderer开启了新的batch,而之前场景开启的batch未关闭,就造成了错误,所以只需在绘制地图后重启一下场景的batch: if(_TileMapRenderer !=null){ _TileMapRenderer.render(_OrthographicCamera ); //重启batch,不然后面绘制东西都变白色方块                   batch.end();                   batch.begin();          ...

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libgdx的tmx地图处理工具gdx-tiled-preprocessor.jar(TiledMapPacker)修正版

最近想做个Android的游戏,用到libgdx,现在研究地图这块,制作好地图tmx文件后需要处理后libgdx才能载入,需要用到TiledMapPacker工具,该工具被放在gdx-tiled-preprocessor.jar里,这破玩意可愁死我了,一路尝试下来各种各种报错神马的诸如: Failed to load Main-Class manifest attribute   Exception in thread "main" com.badlogic.gdx.utils.GdxRuntimeException: Creating window failed at com.badlogic.gdx.backends.jogl.JoglApplication.<init>(JoglApplication.java:86) at com.badlogic.gdx.tiledmappacker.TiledMapPacker.main(TiledMapPacker.java:329) at com.skyd.tiledmappacker.Tile...

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